

Star Wars Battlefront II is three times the size of the previous game, bringing to life a brand new Star Wars story, space battles, epic new multiplayer experiences across all three Star Wars eras, with more free content to come. We have created a game that is built on your input, and it will continue to evolve and grow. We’ll share more details as we work through this. The ability to purchase crystals in-game will become available at a later date, only after we’ve made changes to the game. This means that the option to purchase crystals in the game is now offline, and all progression will be earned through gameplay. We will now spend more time listening, adjusting, balancing and tuning. We hear you loud and clear, so we’re turning off all in-game purchases. And we’ve heard that this is overshadowing an otherwise great game. We’ve heard the concerns about potentially giving players unfair advantages. You’ve seen this with both the major adjustments, and polish, we have made over the past several weeks.īut as we approach the worldwide launch, it’s clear that many of you feel there are still challenges in the design. We’ve also had an ongoing commitment to constantly listen, tune and evolve the experience as it grows. Our goal has always been to create the best possible game for all of you – devoted Star Wars fans and game players alike. Thank you to everyone in our community for being the passionate fans that you are. The complete messaging now as posted by EA. Here I pulled out the latest messaging from EA for convenience.
